package openfl.display3D._internal.assembler;

#if !flash
#if !openfl_debug
@:fileXml('tags="haxe,release"')
@:noDebug
#end
class Sampler
{
	public var mask:Int;
	public var shift:Int;
	public var value:Int;

	public function new(shift:Int, mask:Int, value:Int)
	{
		this.shift = shift;
		this.mask = mask;
		this.value = value;
	}
}
#end
